Post by Ausra [BLoP] on Oct 21, 2014 15:17:20 GMT -5
Welcome
If you are not already apart of this Rp and wish to be, we greatly want to you. We accept most species and are willing to squeeze in more. Please make sure you read everything and have a better understanding of the world of T-F.
To join we simply ask for you to fill out these things, and sit tight until we accept you.
Username: Character name: Species: Sub-species: Activity: Rp sample:
If you want to add to a new species, and do not wish to use the ones that we have set out for you.
Species name: Subspecies?: Main Description: How is it created: Powers: Extras:
Hello Ausra! I know that I am currently in the group, but I was wondering if I could create a new species for new members to choose. If so:
{Species name: Hellhound. {Subspecies: Nope. {Main Description: Black or gray furred canine with glowing red/yellow eyes. Carries a foul scent. Myth say they resemble demonic pitbulls or wolves. Sharp, deadly teeth. {How is it created: Hellhounds were created by a group of demons. {Powers: Enhanced speed and senses. Known to be completely fireproof. They will not burn. {Extra: Hellhounds avoid salt, for it is fatal to them. Hellhounds are also believed to understand dog communication and when the howl it is a omen or even a cause of death.
Species name: Talimers Subspecies?: No... Well, they're based off dogs. If that counts. Main Description: A talimer is a species of canines that have an extraordinary tails. The talimer's appearance can vary, it can be based on a real canine or be a mix with a rainbow colors. They are mostly dull-pelted, with not many bright colors (apart from their tail-light). Talimers are rare in many places, but are native to a place called Glynder. It is very far, and they have plenty of the things. Talimers are sometimes hunted for game, or kept as pets. Now, on to the tails. Their tails are very, very long and may extend at their will. They have no bones in it, yet the fur stays in place like it has bones. If you were to put your hand through a talimer's tail, your hand would go straight through, with no pain for the talimer. Depending on the real canine that talimers are based on, the talimers make an canine-ish vocalization. It sounds like "Rawr" and "Ruff" molded together to make a "Rawff" sound. They do this if they are scared or happy or just to make vocalizations. Talimers also have retractable claws like cats, and some even have whiskers! How is it created: They are created by... evolution? I mean, I guess I haven't really thought about it. I'll say they are created from Glynder forest, coming from the Yalor river, the mud slowly forming to them? And then, the rest of the Talimers are just born. Powers: The talimer's tail has a thing called a tail-light. These tail-lights are at the very tip, where the fur grow very fluffy, similar to a lions, but more spread out. Talimer's tail-light is usually the opposite color of their coats, and very bright when in use. Talimers can use their tail-light to make pixels in the air, and can write, draw, or just make silly stuff. Wild talimers use a special code for communication with their tail-lights, but some tamed ones can write and draw to communicate. Extras: They are usually pets, and the only way they can come over to.. this land is by capturing. For example, they take a pack of them and shove them on boats and ship the Talimers over. Talimers are quite rare in any place other than Glynder.
Main Description: A creature made up from bits and pieces of magic and dreams pulled from various beings. A Guardian Spawn will "Choose" someone to protect and serve for the rest of their life, and if that 'Master" passes on before the Guardian, it will weaken, but move on to another Master.
How is it created: The first of this species was created by a powerful, unknown magic, neither good nor bad. The species can "reproduce" with any creature with, of course, some limitations. However, a more common form of reproduction is when a Guardian enters it's Master's dreams and creates another, younger and possibly more powerful, Spawn of Dreams, made out of pieces from the dreams. A Hero, however, can only be created when the Guardian is dying, and even then only if the Guardian has a Master. When dying, they enter their master's mind and take the memories of both the Guardian and Master, and an egg is formed, and hatches two weeks later (Cold or warm) as a spitting image of the deceased Guardian, however it's eyes are the color of the Master. This "Hero" can not reproduce in any way, shape, or form. It will live on to protect the Master, growing swiftly, and reaching full maturity a month after hatching. The Hero Spawn will die when the Master dies.
Powers: Can communicate telepathically, heal itself(not immediately, it takes a few minutes or even hours.) and enter dreams (Only it's Master's or other Spawns'.
Extras: {OPPOSITE OF SPAWN OF NIGHTMARES}
ALSO
Species name: Spawn of Nightmares
Subspecies?: "Hunter Spawn" and "Villain Spawn"
Main Description: A Hunter will, from the moment of it's creation, follow the first creature it can find, and haunts that creature's dreams, and it will cause many diseases, illnesses, unknown pains, and illogical thoughts, causing the victim(s) to slowly go crazy, or cause harm upon others. a Villain brings nothing but bad luck to the victim, and constantly puts bad thoughts into their heads, such as self harm, hatred, or suicide.
How is it created: The first of this species was created by a dark, merciless magic. A Hunter Spawn can reproduce by entering the minds of other beings and putting a spawn together with pieces of nightmares that the being has, and taking it's worst fears into the creature. Whenever the Hunter becomes bored of a victim, or is dying, it swirls together a dark cloud, and from the cloud a mixture of all the thigns that the victim fears most will become a Villain Spawn. The villain Spawn can NOT reproduce, and disintegrates whenever the victim dies.
Powers: Can make it's chosen victim very ill, then will disappear to haunt another victim, and return, maybe even months later, and will cause unexplainable pain and even drive the victim psychotic.
Extras: {OPPOSITE OF SPAWN OF DREAMS} Those who are unlucky enough to be haunted by a Spawn of Nightmares are referred to as "The Cursed"
Activity: On weekdays, I arrive nearly every afternoon from the second and third hours to around eleven. If not, I am most likely caught up with another of my groups, and you need only to notify me and I will come, or if you would simply like to check in. On weekends, I am online sporadically for long periods of time; mostly in the mornings and afternoons. If not, all day.
Rp sample:
Twilight was at its peak. Any true animal would find nirvana at such a time; the sun had long since bid the mortals into the care of her alabaster companion, and the world had a moment of peace. A reprieve from the blaring hot rays, to breathe in a new light, if you will. The air, as it always seemed to be in his land, was thick-- heavy with a sort of bone-deep malevolence that worked its way beneath the skin and simmered, as if with the presence of some malignant entity of the night. A churning, angry beast in the bellies of those to whom this place was foreign. A looming thrum of solace to the man who'd claimed it for his very own. The darkness served as a cloak for he who had wished to be soundless and concealed in his gallant movements. Such was the case for the solitary canine as he weaved in and out the dark contours of grand oaks, spindly scrag cedars, and the most prevalent of them both, stone monuments. He knew exactly where he was going; no stranger was he to the dense press of dead earth below his step or the granite testaments to the dead at his sides. The Graveyard, as it had been called by those who once ruled it, had become his fondest of companions since he had discovered it, embracing him when necessary and shying away in the daylight hours. He liked to think it welcomed him as a creature of the night, recognizing him as one of its own, caring for him like it would, say, a fox or a raccoon. As most a figurative being could, anyway. Nevertheless, tonight there was no such peace to be had in the eyes of a one Rudolph Centurion.
Indeed, he knew that as present monarch of the Immoral, he played a rather important role in keeping the pack alive and in line. Yet, they had a capable assembly of Royals who would do as commanded and Civilians who managed the glut of the dirty work, and though Rudolph himself had not seen to their progress in keeping the borders steady as of late, he had full confidence in their competence with the tasks they had been granted. He had begun his journey from the Town Square at the cusp of dawn, and he was sure he wouldn't be missed in such a short duration anyways, or missed at all for that manner. They would see this as some great amnesty, of course. Even so, perhaps they would assume he was about some important magisterial duties of the sort, and not simply scavenging for something new and shiny to sate his inherent restlessness. So sturdy pillars picked and strode their way through the maze, angled to pass the granite structures up ahead. A scattered sigh left the noble creature's lips before its head reached to the heavens and back down once more. Thick tail wavering just below muscular hocks, the man glanced over his back with a creeping, partially instinctual, partially artificial suspicion. It would not bode well for any beating heart to be caught in Immoral territory, for them or the monarch. Why, that would be a downright travesty. Pale azure eyes narrowed, the tips of charcoal lips tugging apart in the slightest manner before he eased his muzzle to the earth, nose carefully passing along the sod patches, picking up the faint marker of the assigned border. Rudolph's eyes widened a fraction whilst scripts and averages rolled before his right eye like clockwork, layered over the tissue of his tapetum lucidum like a second skin as he scoured the lazy cyan doodles of urine across the terrain. 35% and dwindling-- a night or two young at the least. Surely something he would later have to confront the Guard about; a tedious, but necessary evil, though a spark of interest was felt within the throes of his own enjoyment of the task, however surly he appeared while preforming it. His negligence lately did stand to reason that the blame did relatively rest on his shoulders, though the fact remained that such an undertaking was more than simple. Leg cocking, he marked over it with a chary snort, hind legs digging into the region and impressing his influence into the soil.
Now, as for my lovely companion.
A grim gaze swept across the mechanically-saturated vastness. It was no doubt the ideal area to duck about the shadows and await some animal of prey, except he was anything but, and this he would let this stranger know straight off the cuff. The man took a deep breathe of night air, the loud roll of chilling baritone not quite unlike that of a lupe's echoed and spelled out into the atmosphere.
"Come out, come out, my dear..." He tread methodically about the land with a sedulous expression, jaws agape in a pant that spilled the mists of the frigid hours of dark. His chest swelled and hammered with a barbarous enthusiasm as he rounded another statue. Through his right vision, the monarch could sense this anonymous creature was close. "You wouldn't want to bump into the big bad wolf, now."
Generally a docile, nonviolent breed; though they are notorious for their wary, solitary, and occasionally violent and destructive ways. They are also well-known for their sexual appeal and are thought to be related to incubuses. The Albenanguis lean slightly towards being demonic on the spiritual spectrum. This species is easily recognizable due to their tribal tattoos, eye color, and gray skin. This species is, in fact, rumored to be immortal. However, there aren't many of their kind wandering the earth. At least, that's what it says in the textbooks.
The Puerguis
Puerguis means 'young' in latin. The Puerguis is the younger, less evolved generation of the Albenanguis. They are the most reckless and ignorant of the species. It's a blessing that these young ones do eventually learn.
The Vetusguis
Vetu means 'old' in latin. The Vetusguis are the aged versions of Albenanguis. At a certain point in their lives, the Puerguis (the first life stage of the Albenanguis) acquire vast amounts of wisdom and power. After living for several millenniums, one can proudly hold the title "Vetusguis" until they die. (That is, if they do die.)
How is it created:
No one really knows for sure when the Albenanguis were created. Stories have been passed down from generation to generation, but none have been proven to be true. The most popular belief is that the Albenanguis are birthed from the ashes of deceased stars.
Powers:
The Albenanguis have two or three different ways to defend themselves depending on their age. The first way is a weapon tailored to their personal styles, the second is several different levels of pyromancy. The third skill they acquire is a unique one also tailored to their personal styles.
The Weapon
Their weapons are made up of a substance called spirit matter. It's a fibrous, translucent white thread that is produced from their own souls. There is no limit to how much spirit matter one has.
Pyromancy
An Albenanguis posses the ability to 'play with fire'. Depending on the skill and compatibility with said fire, they can harness it in various ways.
The Third Skill
Players who choose to use this species can think up a skill of their own that can't be too similar to other players' skills. This skill is often used for defense more than offense, but can be utilized in several ways. The third skill is more of a sub-skill compared to their weapons and their fire-wielding ways. However, this skill is optional and not all posses it.
Extras: The Albenanguis, although typically gray-skinned and heavily tattooed, are, at times, fond of taking on human appearances and interacting with other species.
Last Edit: Apr 25, 2015 16:41:27 GMT -5 by Luchesi