Post by Luchesi on May 1, 2015 23:19:57 GMT -5
This species requires you to be able to restrain yourself to prevent god modding.
Born from dust.
(example of what one might look like; skin is gray)
A species rumored to be related to the incubus. The members of this species are known for being sexual and flirty, though not all of them are this way.
Subspecies:
The name Albenanguis is more of a general title for their race. This species is divided into two different groups categorized according to birth and skill. The average to maximum level of skill in weaponry and magic will be shown on a scale of 1 - 10, with 1 being non-existent and 10 being very skilled. The level of skill depends on heritage and practice.
The Vetusguis [Warriors]
Bold, fierce, brave.
Able to wield a vast majority of hand-held weapons. Examples would be swords, maces, canons, shields, guns, etc. Use your imagination! The only downside to this is that you can only be exceptionally skilled in one defensive and one offensive weapon, though you are free to wield any other weapon somewhat less skillfully.
M a g i c: ( 1 to 5 ) (General idea of what spells/magic this species can use.)
Since magic is not a Vetuguis' strong suit, don't expect to be able to cast strong spells. Examples of the spells one could cast would be shooting fireballs, stunning with lightning, flitting (somewhat like teleportation) short distances, and covering your weapons with different elements. One can easily defend themselves against magic by neutralizing it with the opposite element. A hint to those who think the Vetuguis can't defend themselves against magic: less is more. If you concentrate your magic in one place, it can be very powerful.
The Puerguis [Magicians]
Wise, powerful, destructive.
W e a p o n r y: ( 1 to 4 ) (General idea of what weapons this species uses.)
The Puerguis are able to use any weapon they please, though they aren't too good at duels with just weapons. Since their bodies aren't as suited to carry heavy swords, canons, etc., they will definitely not last in weapon-only combat against other species. However, depending on their creativity, they can still rule the battlefield. A hint to those who think the Puerguis can be buffered easily by neutralization, remember that there's more than one place to strike a person, and one can always use wind magic to speed up your attacks.
M a g i c: ( 7 to 10 ) (General idea of what spells/magic this species can use.)
D e s c r i p t i o n:
This branch consists of those descended from the bright, largest and most noticeable stars. A Vetusguis' build is usually, but not always, that of an athlete: tall and muscular. They are avid wielders of hand-held weaponry and are unparalleled in skill. They may seem to have a disadvantage against Magicians, but in reality, they are evenly skilled. Although the Vetusguis are known for their melee, they still harness a minimal amount of magic. Depending on how creative one can be, members of the Vetusguis branch can easily turn the tide in a battle.
W e a p o n r y: ( 7 to 10 ) (General idea of what weapons this species uses.)
This branch consists of those descended from the bright, largest and most noticeable stars. A Vetusguis' build is usually, but not always, that of an athlete: tall and muscular. They are avid wielders of hand-held weaponry and are unparalleled in skill. They may seem to have a disadvantage against Magicians, but in reality, they are evenly skilled. Although the Vetusguis are known for their melee, they still harness a minimal amount of magic. Depending on how creative one can be, members of the Vetusguis branch can easily turn the tide in a battle.
W e a p o n r y: ( 7 to 10 ) (General idea of what weapons this species uses.)
Able to wield a vast majority of hand-held weapons. Examples would be swords, maces, canons, shields, guns, etc. Use your imagination! The only downside to this is that you can only be exceptionally skilled in one defensive and one offensive weapon, though you are free to wield any other weapon somewhat less skillfully.
M a g i c: ( 1 to 5 ) (General idea of what spells/magic this species can use.)
Since magic is not a Vetuguis' strong suit, don't expect to be able to cast strong spells. Examples of the spells one could cast would be shooting fireballs, stunning with lightning, flitting (somewhat like teleportation) short distances, and covering your weapons with different elements. One can easily defend themselves against magic by neutralizing it with the opposite element. A hint to those who think the Vetuguis can't defend themselves against magic: less is more. If you concentrate your magic in one place, it can be very powerful.
The Puerguis [Magicians]
Wise, powerful, destructive.
D e s c r i p t i o n:
The Puerguis are born from the smaller, less noticeable stars that shine the brightest. Their build often, but not always, varies from thin and lanky to lean and semi-muscular. Powerful magicians that have unprecedented power, they hone the most difficult and dangerous skill. Although they have potential, it takes many years of practice to handle magic. Of course, a mage's heritage also plays a role in how stable their magic is. Although they're most skilled in magic, the Puerguis are able to incorporate weaponry into their magic.
The Puerguis are born from the smaller, less noticeable stars that shine the brightest. Their build often, but not always, varies from thin and lanky to lean and semi-muscular. Powerful magicians that have unprecedented power, they hone the most difficult and dangerous skill. Although they have potential, it takes many years of practice to handle magic. Of course, a mage's heritage also plays a role in how stable their magic is. Although they're most skilled in magic, the Puerguis are able to incorporate weaponry into their magic.
W e a p o n r y: ( 1 to 4 ) (General idea of what weapons this species uses.)
The Puerguis are able to use any weapon they please, though they aren't too good at duels with just weapons. Since their bodies aren't as suited to carry heavy swords, canons, etc., they will definitely not last in weapon-only combat against other species. However, depending on their creativity, they can still rule the battlefield. A hint to those who think the Puerguis can be buffered easily by neutralization, remember that there's more than one place to strike a person, and one can always use wind magic to speed up your attacks.
M a g i c: ( 7 to 10 ) (General idea of what spells/magic this species can use.)
Since magic is a Puerguis' forte, they have a wide range of spells to use. These magicians are able to create things ranging from simple fireballs to a dragon made of dark matter.
A Puerguis' magic is limited to the elements (examples would be the standard fire, water, wind, earth) and occasionally, a skilled mage can wield shadows and light.
A Puerguis' magic is limited to the elements (examples would be the standard fire, water, wind, earth) and occasionally, a skilled mage can wield shadows and light.